Unreal Engine Development, Environment Art, Tech Art, Synthetic Data
We used Unreal Engine 4 to recreate a real-world training facility. We used photograph references and information from google maps to create a 1:1 match of a small town that includes housing units, storage warehouses, a large church, and socials spaces. We created custom foliage systems with easily accessible parameters for our client to control wind, time of day, and weather conditions for various training scenarios. Our deliverable build integrates into KEF's training environment and plays at interactive frame rates.